MACROS
The following pages contain macros which you may or may not find handy for your characters:
What’s a Macro?
Put simply, a macro is like a new spell or ability. You can set a few actions to one button and place that somewhere on your UI, such as to:
- cast spells;
- speak a common phrase;
- or just save space by storing multiple abilities on one button.
All you need do is write or paste in a few lines of code, pick an icon and enjoy some automation in your combat.
How to Use Macros
All macros and the tools to make them are housed in the macro menu. You can reach it via the game menu (Esc), or by typing “/macro” or “/m”.
Macros work a lot like inventory, and you have two stores for them:
- General macros appear on all your characters’ macro palettes. These may include common professions macros and some to help you pick targets.
- Character-specific macros appear only for that character, and are most likely to involve their spells. It’s well worth using this space as you only have 18 slots per tab.
Click an existing macro to edit it or ‘new’ to create a new one. You do not need to save macros, either – the changes are committed when you close the menu.
Completed macros look like buttons for a good reason; this is usually how you will make use of them, by dragging each one from this palette and dropping it somewhere on your action bars.
Some Common Functions
- #showtooltip
Allows the button to show your spell or ability’s original tooltip. Macros do not usually display this information. - /cast [@player] spell
Casts a spell (“spell”) on a named player or a party number, e.g. “@party0″ for yourself or “@party1″ for the party leader, often the tank. - /use
Uses an item, declared by name or as a numbered slot, found either in your backpack or equipped as gear.
